- This was well outside the timeframe of the game jam, but I spent a few days and added the smooth transitions, animations, and fullscreen option that I had originally imagined for the game. I'm glad that I decided not to take the time to try and do this during the jam, as it proved a bit fiddly for me. I think this version is a much friendlier experience of the game.
- Many thank to joplick for playing the game and finding some game-breaking bugs. Fixed in this version: pathfinding for enemies, and tile swapping algorithms that would freeze the game. Added: small changes to the display of dangerous spaces and game messages. Added "R" to reset the game if you get stuck. Clarified intro screen a bit.