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Nice concept! I like the different approach of how things move in this game.
If you look at the map you do not realize that you actually are in a maze. It is just hidden behind the moving mechanics. You have to unfold it inside your head.

Thanks for playing! And I'm glad to hear -- "You have to unfold it inside your head" is the exact experience I wanted for the game. Cheers!

Well, those fixes were great. This game was really fun, all it needs is a "you win" screen when you get the amulet on floor thirteen. Or an ascent back up to floor 1 after getting the amulet. Or both. Something like that. But good job on this one, I love it.

Awesome! I'm glad you enjoyed the game.  There should be a little baby version of a "you win" screen if you get the amulet, but it's not very celebratory, I admit.  And thanks again for the bug report. It made all the difference.

Your game freezes after about 3 minutes of playing. One time it happened around floor 6 and i stepped on a 5 spot. Another time it happened when i was stuck bouncing between two 2s before i realized I can swap tiles.

joplick - thank you so much for playing the game, and for reporting these bugs!

I went back and checked the code and discovered the problem. There was a mistake in how I stored info for tiles with stairs on them, and the wraiths would become stuck there, infinitely looking for a path out. I also found another huge error with the tile swapping algorithm.

In addition, your experience of getting stuck made me add a reset button, so people can get out of deadends.

Thank you!